I am a collaborator. I work with your team providing as much (or as little) creative and technical assistance as you determine necessary. I offer my services under these guiding principles:
Conceptual DesignAt the earliest stages of the project, I review the research material and provide written suggestions of interactive
experiences that the viewer may have with the subject matter. Media Planning and BudgetingAlong with the conceptual design, I develop a preliminary media plan and budget outlining the mix of media technology - linear video, interactive video, computer graphics, audio - and assign cost allocations to each. Interactive DesignThe interactive design document typically consists of a treatment, a flowchart, and sample graphic layouts. It can be a schematic overview or a detailed blueprint. My experience enables me to design media that can be produced within the constraints of a fixed budget and schedule. System Architecture / Programming SpecsI develop the system design, flowcharts and specifications required to create the underlying system software. Interactive PrototypingAs part of the design phase it is often useful to develop a quick, cost effective, proof-of-concept prototype, either to determine technological feasibility or to evaluate viewer reaction to the proposed interactive concept. Bid Package PreparationMany productions must go out for bids. My experience in bidding and producing such jobs enables me to assemble a clear bid package. Producers who receive this package understand the level of effort required. By detailing the key parameters of the project (minutes of video, number of graphic screens, number and complexity of interactions, etc.), all producers are now clearly bidding on the same job.
For Physical Learning Environments...On those projects that include physical environments, I provide the following services: System Design, Specification and BudgetingMy knowledge of a wide range of hardware, from simple "push to start" control devices to complex computer networks, enables me to specify the computer, video, and control systems appropriate for the design goals. I also advocate budgeting for spare parts and maintenance expenses. Custom Systems ProgrammingFor many exhibits, off-the-shelf software won't meet all the needs. I specialize in developing software interfaces to computer networks and unusual devices - ultrasonic and infrared sensors, electromechanical models and robotics, multi-user input devices (keypads), etc. I also develop exhibits with unique database requirements. Hardware IntegrationI believe in using off-the-shelf hardware but integrating it in unusual ways. This approach results in unique, yet easily maintainable exhibits. Review Architectural, Electrical and HVAC DrawingsThroughout the project, I consult with the building's architects and contractors to ensure that everything will be ready for the equipment installation. Installation SupervisionI can be on-site to supervise the installation of the computer and video equipment by the exhibit fabricators or the equipment vendors. TroubleshootingAs an independent third party, I can resolve the "finger pointing" that sometimes results with multiple vendors. My extensive systems experience with both hardware and software often enables me to fix what may seem to be unfixable. |
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